I developed rigs and tech art solutions for two award-winning games.
Personal projects to explore ways of speeding up complex rig construction.
Curve-based Eye/Mouth Autorigger
Squash-and-Stretch + Spline IK Autorigger
Bendy Bone Autorigger
IK/FK Blend System Autorigger
My personal tinkering with web-based 3D animation and character creation.
Three.js Virtual Music Festival