Games

I developed rigs and tech art solutions for two award-winning games.

Ginkgo
Art Lead
Plasticity
Technical Artist

Tools

Personal projects to explore ways of speeding up complex rig construction.

Facify
Curve-based Eye/Mouth Autorigger
Splinify
Squash-and-Stretch + Spline IK Autorigger
Bendify
Bendy Bone Autorigger
Kinematify
IK/FK Blend System Autorigger

Software

My personal tinkering with web-based 3D animation and character creation.

Coachella Simulator
Three.js Virtual Music Festival